
Battle of the Bards

Sumopucks

Hydro Hunters

Cymatics
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Battle of the Bards
Project Title: Battle of the Bards (for HackPoly 2017)
Built with: Unity 5.5, Paint Tool SAI, Adobe Illustrator, and Adobe Photoshop.
Role: Special Effects, Art Direction, Game Design
Team Members:
Andy Cook, Special Effects and Game Designer
Colin Trotter, Programmer
Kyle Turchik, Programmer
Marilyn Hercules, Artist
Natasha Tambaoan, Artist
Awards: Best Game and Overall Second Place at HackPoly 2017
HackPoly is a hackathon based in Cal Poly Pomona. Battle of the Bards is a turned-based card battle rhythm game, where the player controls a party of 3 characters to defeat a boss through music. The player and the enemy take turns attacking, and on the player’s turn, the player may choose which spell to cast from three decks of cards that correspond with each character. When the player chooses a card, a rhythm sequence starts up, and the player needs to enter in the sequence of notes using a guitar controller or the keyboard to determine the effectiveness of the spell. -
Sumopucks
Project Title: Sumo Pucks (for Citrus Hacks 2016)
Built with: Unity 5.3, Manga Studio 5, Adobe Photoshop
Role: Illustration of all of the art assets and game design
Team Members:
Andy Cook, Illustrator
Colin Trotter, Programmer
Jeremy Kleve, Programmer
Stephen Jackson, Programmer
Awards: Best Game Hack at Citrus Hacks 2016
Citrus Hacks is a hackathon based in University of California, Riverside. We created a local multiplayer video game up to 4 players where the goal is to bump the other players off of the platform. Each of the players controls their character of their choosing with a game controller. Powerups appear randomly around the platform, which players can pick up and use. The hammer stuns nearby opponents, and the spikes defend against the hammer. -
Hydro Hunters
Built at: Hacktech 2017, a 36 hour hackathon, at Caltech Built with: Unity 5.5, Adobe Photoshop, PiskelApp
Role: Visual Effects and Game Design
Team Members: Andy Cook, Visual Effects, Illustrator, Game Designer Nandan Vinjamury, Illustrator Harvey Limbo, Programmer Zach Yun, Programmer
Hydro Hunters is a 2 player competitive tower defense bullet hell game. The goal of the game is to reduce the opponent’s health to 0 by summoning various towers at a health cost that shoot bullets at the opponent. The player characters need to dodge enemy bullets while shooting bullets that can damage enemy towers. -
Cymatics
Project Title: Cymatics (for Global Game Jam 2017)
Built with: Unity 5.5
Role: Special Effects (such as the explosions), Game Design
Team Members:
Andy Cook, Special Effects
Jeremy Kleve, Programmer
Lyvon Tran, Animator
Van Stillman, Artist
Chris Notti, Artist
Derik Huffman, Programmer
Jeremy Chang, Rigger
Global Gam Jam is an event where many people in multiple locations around the world get in teams and create a game based on a theme in 48 hours. The theme for 2017 was “waves”. Our team created a puzzle game where the player can place different element magic crystals, and when the player presses “go”, the crystals generate a wave. When the waves collide with each other, they create a magic effect based on the two elements that mixed. The goal is to remove all of the obstacles at the same time using these magic effects, for example, blasting a boulder that is in the way with a fire+earth explosion.